Friday, May 30, 2014

Privateer: Wretched Soul Page 15 Progress & Other Projects

I have unfortunately been playing with this layout more times than I'd like. This was originally going to stop around page 12, but the pacing almost demanded more. I'm even considering an additional page afterwards for better flow.


The consequences that Eagen has to deal with are not something to be shrugged off. Especially someone of his personality and temperment. He has a lot to deal with in order to transition more easily with his new life since he can't go back. We'll see more of who he was in the next segment along with the locket.

---

Along with the Privateer comic, I've been reading new comics from Image, Marvel, Boom and playing a few DC games as well. I've been revisiting some hero concept ideas, mostly playing with how to make a wind-based hero more powerful and what it means to be a patriot hero if you don't really believe in your country. A smaller power level super hero using "borrowed" henchmen supplies and a little ingenuity makes to be the punk-rock patriot no one asked for.



The opposite of air is rock, so a guy who is all about his country and no-nonsense makes for a good antagonist. Super powered people hunting power powered people for non-supers.

---




I'm also working on a new role-play game universe that's a little tongue-in-cheek. It's basically Tron and mixed with a fantasy universe. Programs like Video Players (Illusion Wizard), Audio Players (Bard) and Torrent Applications (Rogue) are re-purposed for fantasy classes.

(New programs get put in an old server. Things get real.)

---

Hopefully there will be more to Privateer than a few simple updates but if I can't deliver then maybe some concept stuff can smooth it over.

No comments:

Post a Comment