Monday, February 3, 2014

Privateer: Wretched Soul


This story is something very new. I'm experimenting with different color and value techniques, but hopefully making it simpler in design can help with speedier production results.

What I'm hoping for is three books with 22 to 24 pages. The whole series is called "Privateer", but it will be split into three parts, Wretched Soul, Ghost Ship and Devil's Call. More updates as they come, but the first book (Wretched Soul) should be done by June.

Thursday, January 30, 2014

Wretched Soul


I promise that the Wonderlocke comics aren't done, in fact I have 20 more to draw. For now, I'd like to sing a song of a privateer sailing outer seas.

Wednesday, December 11, 2013

Pumpkin's Wonderlocke Y Challenge Part 4

SPIN ME A YARN
 LU-CAR-IO
 SPLATTER CHATEU

I've recently found out that I've been misspelling ZORUA, this entire time. I've gone back and changed all of them, but I appreciate your kindness for not telling me in fear of embarrassment.

Monday, December 9, 2013

Thursday, December 5, 2013

Pumpkin's Wonderlocke Y: The Dark Zorua Amendment


Okay so, here are the new rules for the Wonderlocke challenge, which I have named The Dark Zorua Amendment.

Pick one member of your team. It gets one free pass to faint and come back, but in return it can never be traded or replaced. This is a five man challenge should your chosen pokemon fall, and one space shall remain forever closed off.

17 trades are still allowed for the rest of the team. But not for the one chosen, after that it is faint and release as in any other challenge.

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I will say that this makes the game much more difficult in order to get around with HM using pokemon, but if someone wanted to use that spot for an HM Slave and ONLY for getting around the maps of Kalos then I wouldn't get too mad about that.

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I doubt that this will catch on, but it's how I'm playing from Lumios City onward. Enjoy the read.

Tuesday, December 3, 2013